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The Prince of Persia roguelike had to change its story because of the Prince of Persia metroidvania – and was forbidden from using an iconic weapon



The Prince of Persia roguelike developers had to change some aspects of the game to avoid clashing with the Prince of Persia Metroidvania that came out a few months ago.

Speaking with Edge Magazine, Lucie Dewagnier, game director on The Rogue Prince of Persia, says her team had to make sure it didn’t get in the way of the team behind Prince of Persia: The Lost Crown, a metroidvania spin-off that was being worked on at exactly the same time as the roguelike. While The Rogue Prince of Persia is out today, The Lost Crown only launched in January.

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